Class Notes : Sept 17

30m : Share News Stories, Apps

We talked about how police forces are teaming up with universities and schools to build apps that allow users to report fires, crimes and EMT professionals; how Facebook is teaming up with carriers in Africa to offer free data to mobile users when used to surf Facebook; how Apple’s push of the new U2 Album to all iTunes users worldwide backfired and forced them to quickly (attempt to) come up with a way to allow users to decline their ‘gift’. Kjersti also emailed me a link to an article talking about the importance of tracking user activity on your app and researching the references and testimonials of an advertising service or programmatic ad buying service to promote your app to mitigate the risks of fraud related to unscrupulous companies and hackers.

30m : Question/Answer related to the reading and supplemental insights/lecture, Chapters 7-8

4psMarketing Mix

The marketing mix is a business tool used in marketing and by marketers. The marketing mix is often crucial when determining a product or brand’s offer, and is often associated with the four P’s: price, product, promotion, and place. In service marketing, however, the four Ps are expanded to the seven P’s or Seven P’s to address the different nature of services.
In the 1990s, the concept of four C’s was introduced as a more customer-driven replacement of four P’s. There are two theories based on four Cs: Lauterborn’s four Cs (consumer, cost, communication, convenience), and Shimizu’s four Cs (commodity, cost, communication, channel).
In 2012, a new four P’s theory was proposed with people, processes, programs, and performance.

A New Look at the 4Ps of Marketing :

Coty, Inc: The Death of The Four Ps of Marketing :

This article on the Harvard Business Review : Rethinking the 4 P’s - argues that the 4 P’s “need to be reinterpreted to serve B2B marketers.”

5csThe video on this website gives an overview and examples of the Five C’s of marketing, as well as a SWOT Analysis and Porter’s 5 Forces : The Three Most Simple (and Effective) Business Analysis Tools.

20 Questions to Help You Differentiate Your Brand

Science Of Persuasion :

BOOK : Yes!: 50 Scientifically Proven Ways to Be Persuasive :

10m : BREAK

25m : Smartphones

Smartphone Operating Systems

The most common operating systems are : Google’s AndroidiOS (for the iPhone), Windows Phone, and Blackberry OS.

Carriers and Manufacturers

The most common US Carriers are AT&T, T-Mobile, Verizon, and Sprint, but the worldwide list is longer.


Apple manufactures their iPhones under strict contracts with 3rd party vendors and internal teams, while Google has partnerships with several external vendors to produce their hardware, the most popular of late being Samsung.


The book lists several types of apps and I demoed a few I have :

News and Information : VNL News

Social : Quora

Games : !!! I only have them on my iPad – Plants vs. Zombies 2

Culture/Fun : Songza

Shopping : AppShopper

Branded Apps : Starbucks

Productivity Apps : JIRAConnect

Financial Tools : Calculator

Organizers/Time Savers : Goodreads

Utilities : Pronto

One category the book lumped into Utilities or Fun – that I think is a large enough category on it’s own is Photo/Video : Percolator

10m : BREAK

45m : QUIZ


The Mobile Meetup has been scheduled for next Wednesday, September 24th, and the location has been changed to Myriad Mobile, 503 7th St N, Fargo, ND. You can attend the meetup and class that night for extra credit, or just meet everyone back at the classroom at 7pm.


  • SUBSCRIBE : If you haven’t signed up for the Remind group – do that ASAP.
  • READ : Chapter 9
  • RESEARCH : Instead of a news article, we’ll share favorite apps next week.

Class Notes : Sept 10

15m : Discussion re: Video : The Greatest Story Ever Told - Part 2

Arpanet started with 4 computers and was open for all to edit. In 1971 there were 18 computers on the network and other networks across the globe, but they all had used different protocols. In 1983 a universal protocol was introduced and all the worldwide individual networks could then talk to one another.

Tim Berners-Lee invented the Internet, which became free and open to the public in 1992. Most of it was still text based (gopher). The first public graphic Internet browser was Mosaic (later renamed Netscape), and didn’t arrive until 1993.

When the Internet started out, there was not a lot of cursing, swearing, and put-downs – everyone was much more positive and cordial than today. A lot of the Internet was used for forums and social interaction.

When the Internet became a large collection of uncatalogued sites, Google came along and made navigating the web much easier.

When the iPod was released, the two things that were innovative from a user experience and a marketing standpoint were the scroll wheel that made navigating through music easier and white earbuds that made everyone notice them.

This was your smartphone in 1980!

This was your smartphone in 1980!

Nokia was the leader in cell phones in the 1990s, and business people used phones with tiny keyboards (such as Blackberry).

The iPhone started with 16 apps, until the App store was released a year after the iPhone’s original release.

Android’s G1 came out in 2008, and the Android’s OS is open-source and customizable. However, early Android devices were prone to lag and were buggy. Android v. 4.2 – Jellybean – and OS updates since have drastically improved the user experience.

Our phones have become incredibly personal devices that are all about us.

Social Media has had a significant impact on the evolution of mobile.

Friendster started in 2002, and was huge in Asia, but never caught on in the US as big as - MySpace. In 2003 MySpace was created in 10 days, and took over Google by 2006 in hits. Facebook started in 2004 and quickly overcame MySpace. We saw the debut of YouTube in 2005 and Twitter in 2006. Today we also have LinkedIn and Pinterest as two other heavyweights in the social media sphere.

Smartphones are becoming incredibly powerful, and the PC and the smartphone are converging, at the same time that wearables and other devices are entering the market.

30m : Share News Stories, Apps

We talked about the big Apple keynote that revealed the Apple Watch, Apple Pay, and two iPhone 6 devices. Kjersti shared this article with me via email, which I think is particularly relevant to our class : What Technologies or Tech Toys Are You Most Excited About? Check out the comments as well for some great insight into people’s reaction to the article’s questions.

We also talked about how users engage with a brand via mobile apps more than 80% of the time, vs. via an Internet browser on mobile. We also discovered how sports teams such as the New Orleans Saints are using SnapChat as a marketing tool.

10m : BREAK

40m : Question/Answer related to the reading and supplemental insights/lecture, Discuss Chapters 5-6

Chapter 5

Nine ways businesses are using mobile marketing:

smsappinvite smscanada smscclimit smscoupons smsgooglepassPhoto Sep 06, 4 09 16 PM

1.) Short Message Service (SMS)

Ubiquitous, simple, cost-effective, highly compatible across networks and devices, personal and interactive, environmentally friendly (vs. paper/print).

  • Community dialogue : live conversations and instant support
  • Content : links to e-books, videos, music, games and apps. Can signup to receive exclusive first-notice of newly launched products and services (Mailbox app invite – built hype for the app)
  • Promotional campaigns : text-to-win contests, voting, coupons (Target).
  • Time-Sensitive information : Send Alerts, Notifications, scheduling, travel arrangements and account transactions (i.e. Near a Credit Card Limit, Unusual activity on a banking account, password changes on accounts, Food trucks can send messages announcing where you can find them on a given date/time).
  • Authentication : Two-Step Verification/Two-Factor Authentication – Google accounts, Banking accounts, etc. After HeartBleed, several companies implemented (or are in the process of adding) two-step verification.

target-mobile-coupon2.) Multimedia Messaging Service (MMS)
“The most popular use is to send photographs from camera-equipped handsets. It is also used on a commercial basis by media companies as a method of delivering news and entertainment content and by retail brands as a tool for delivering scannable coupon codes, product images, videos and other information. Unlike text only SMS, commercial MMS can deliver a variety of media including up to forty seconds of video, one image, multiple images via slideshow or audio plus unlimited characters.”

Target runs MMS campaigns that ask you to text a code to them and sends you back an MMS with a scannable coupon.

Starbucks’ recent MMS campaign built hype, took advantage of crowd-sourced content and viral sharing on mobile devices.

3.) Near Field Communications (NFC) and Bluetooth

Connect with other devices and wearables – bluetooth speakers, Apple Watch – make payments (Apple Pay or Google Wallet) or check-out items, track items in warehouses or students on campuses, control your Roomba iRobot, drone, temperature or lights in your home or an entire home automation system.

4.) Mobile Websites

Allow users to access product and service information online directly from your website, but tailored to the mobile experience.

paidsrcpizza5.) Mobile Display Advertising and Paid Search

Catch and convert prospects during some part of the buying cycle, increasing the likelihood of conversion. Targeted to the mobile experience.

6.) Location-Based Marketing

Similar to loyalty programs/cards – you can use mobile to reward frequent patrons with discounts and convert sales with special offers. Foursquare (their check-in functionality is now present in the Swarm app), Facebook check-ins, Yelp – all help build positive customer relations and convert sales. One up-and-coming technology is iBeacons, which could potentially be used to push notifications to your phone when in close proximity; for example, an alert when you walk past a clothing rack that displays shirts for 50% off.

7.) Mobile Apps

Compelling, valuable apps can build customer loyalty and make your brand appear more technically savvy than the competition. Starbucks App, Target’s brand app and Cartwheel app, Walgreens app, amazon, etsy, Fab, etc.

8.) QR Codes/2D Codes

Lead users to a lot of information via a small scannable code – bring them from the offline world to the online one. Link to anything online – coupons, product information, social media posts, contact information, etc.

PvZ-2-incentivized-ad-Free-Coins9.) Tablet Computing

Larger screens means more real-estate for your message and possibly better engagement with slideshow or video marketing messages or whitepapers. And even though there are plenty of distractions that can prevent your message from reaching your intended audience, there is the ability, somewhat, to manufacture a captive audience. Incentivized Ads can be shown in-game on-demand (especially mobile games), and by electing to watch them users can earn virtual currency to buy in-game items or unlock limits.

10m : BREAK

20m : Chapter 6

Mobile marketing mistakes you can avoid

Frustrating and disappointing your mobile audience can damage your brand’s reputation in an instant. If they’re viewing your mobile message with friends, it’s easy for them to turn their phone around and show all their friends how hilarious or frustrating they find your mobile marketing strategy has failed in their eyes. At the same time, they can also do the same thing to instantly show friends how they found your mobile marketing message relevant, informative, or entertaining.

Treating the PC and Mobile User the Same

Mobile marketing is :

  • Fast : Not only are attention spans much shorter on mobile, many users still need to contend with data limits or intermittent connectivity, which can quickly dissuade them from even making it to your message.
  • Succinct : Your message or offer has to be short and to the point – imagine seeing all that text at the end of prescription medication commercials on your mobile device – then picture your users’ eyes rolling back in their heads before they click away. And above all, DO NOT forget to tell your audience exactly what you want them to do by providing a clear CTA (Call-to-Action).
  • Creative : Limited real-estate (small screen sizes) as well as short attention spans demand that your message be creative and unique. Marketing that works in print or even on your website may need to be modified to grab your mobile user’s attention.
  • Location : Users on mobile are often on-the-go and are looking for directions (or a map) to your location, your hours of operation or your phone number. Offer options to open a larger map or click to call and make these options prominent.
Failing to Recognize the Differences in Mobile Equipment
Issues to consider :
  • Bandwidth limits : File sizes need to be optimized – especially media such as photos, audio or video. Average smartphones now take photos that are very high quality and also several MB each, usually. Online images, even those optimized for retina displays generally can look good at only a few thousand KB or a MB or two – depending on the overall dimensions. You can use Save For Web in Photoshop or other photo editing programs to compress photos for online use.
  • Charges and fees : Providers generally charge a flat rate up to a certain data cap limit, and then gouge you for every byte over. Users do not want to waste their mobile data plans on unhelpful or insignificant information.
  • Keyboard and mouse : Limit screen movements, and minimize the need for extensive typing. Long online forms are a terrible user experience on mobile. Save them as a follow-up they can fill out later. Even a registration form on mobile can be simplified (and you can offer options to have the user fill out their profile in more detail later via a CTA in an email or on-screen when they login via the regular website on a desktop machine). Dropdown menus in particular can be replaced by more mobile-friendly options. Example of 2 fails : Long online form on mobile, and a whitepaper that you have to pinch-zoom and side-scroll to read :
  • Printers : Allow scannable barcodes right from your device, rather than making a user print out a coupon. Keep users’ tasks on mobile as much as possible.
Other Common Mobile Media Mistakes
  • Looking for magic : Don’t expect overnight success. Plan and test, run your campaign, then stick with it. If you change tactics often, you’re likely to confuse and frustrate your audience. (JCPenney). Mobile shopping is growing, but online shopping still trumps. Use mobile to build brand awareness and offer them useful information or apps that help them get to your store or website instead of trying to push the sale too hard.
  • Seeking perfection : Don’t wait to run your campaign when everything is perfect, or the technology or culture might shift and make part of your campaign obsolete. Create long- and short-term goals, measure their success and use your data to drive future efforts.
  • Putting all your marketing eggs in one basket : Your mobile campaign does not exist in a vacuum, and your other marketing campaigns should compliment or even help promote your mobile campaign. Use all the means at your disposal to loop users into your funnels!
  • Mobile-spamming your audience : Sending promotions too frequently can cause users to opt-out. Using a well-thought-out campaign that sends messages less frequently may cause users to actually anticipate and welcome your messages. Connecting with them on a personal level goes further than just shoving offers down their throats at breakneck speed. ALSO : Pay special attention to Permission-Based marketing on mobile. Only send messages to users that have opted-in – ignoring this can both damage your brand’s reputation AND get you into trouble concerning spam law compliance (especially with SMS Marketing where you also have to use specific language to users re: the service and how to opt-out). However : Users that have opted-in will EXPECT communication from you, so don’t let your permission expire or confuse users who’ve forgotten they gave you permission months ago – you need to send messages consistently – not too frequently, not too sporadically.
  • Failing to make the medium “exclusive” : You can make users feel “special” or “in the club” by providing exclusive offers on mobile vs. your other marketing efforts, and you might even be able to phase out older, high-cost marketing programs.
  • Being concerned about the size of your mobile list : The number of signups you have makes no difference if they’re nowhere in the ballpark of being a “Lead” or a “Prospect”. (Facebook Likes, Twitter Followers) – 10,000 spam-bot followers are worthless.
  • Treating mobile as a one-way street : Like social media, mobile can be used to elicit feedback and engage with prospects and leads via polls, surveys or direct interaction.
  • Living the hype : Just because one company achieves grand success with one tactic doesn’t mean you should jump in. Facebook Pages for businesses – and Design Science: OMG. We Need a Mobile App! from The Nerdery – enough said.
  • Forgetting how your audience uses mobile search : Mobile search results should target what mobile users are looking for, not extensive facts and information (whitepapers, PDFs, etc.).
  • Forgetting it’s mobile, not e-mail : Remember to think succinct – AND (one of my pet peeves) – don’t forget that users read email on their phones :
  • Ignoring mobile’s limitations : Don’t forget to keep the “Issues to consider when planning your strategy” in mind
More Common Mobile Media Mistakes

Creating a “broken” user experience : Don’t direct your user to your non-mobile-friendly website – there’s nothing more frustrating than being interested in a mobile advertisement or message that leads you to a terrible user experience on a site you can’t read or navigate on a mobile device. Also – putting QR codes on Billboards or Buildings – places where users have limited time or mobile access. (deep inside a concrete building, driving along the highway). A bathroom stall door (as gross as it sounds) is better placement for a QR code than a billboard ANY day. Oh, and before you think about putting a 2D code on a bus or subway car ad, think about how your body is constantly in motion as you’re on a moving vehicle – making it almost impossible to allow your camera to focus and capture that code! ( QR codes also can be mangled, so don’t make them too small, stretch them, add extra graphics or colors or otherwise distort them. (Test, test, test!) I’ve had direct experience with QR codes that did not work because the paper they were printed on made the QR code unscannable!

To create the best user experience, use flowcharts to your advantage and map out every single action a user needs to make from the beginning of your campaign to a successful conclusion – taking extra care to also map out potential failure points and graceful solutions. If you don’t know what a flowchart is, go to LucidChart and check out the examples they have :

Failing to decide at the beginning what exactly you want to achieve with your mobile campaign, as well as making that goal clear and measurable : You cannot measure or improve what you do not monitor and track!

Releasing an app that does not fit your audience demographics or makes them think it’s a waste of time : If your app doesn’t have a clear value proposition or make their lives easier, it’s probably better not to spend the money on it. If the app is cheap, it might not be worth the hit your brand may take from a negative experience. If it has too many bells and whistles it can also be a turn-off. Example : Client’s VR app

Creating QR Code confusion : Most mobile smartphone users know what a QR code is, but they are still difficult to use/decipher (no standard app), and it can be made even more difficult if you slap one on an ad with NO indication of WHAT to do with it (scan it), WHY they should, and WHERE it will lead them to. Some will get curious enough to scan if there’s no clear CTA, but many will ignore it altogether.

Not testing your own campaign before releasing it into the wild : You can release your app to individual users, run usability testing, do A/B split testing, etc. At the very least, you should try it out on your own devices and fix any issues you find – make sure if you release on multiple platforms that it works with their default apps/browsers as well as other common browsers (for example make sure it works on iOS Safari, but also iOS Chrome, etc.) Check your own stats on what devices/apps your users are using, or look up general stats that have the potential of matching your audience.

For more great examples along with thoughtful analysis :


I would like each student each week to find a recent article about mobile media/mobile marketing that they found interesting, and I’ll ask 4-5 students to share their story briefly with the class each week. The purpose is to help you with the Participation part (25%) of your grade, as well as to get a “current events” overview of some of the significant happenings in the mobile media realm. Especially since the pace of technology is so fast and our textbook is already 2 years old, IMHO, it’s a great way to see what businesses today are dealing with – instead of us learning about stuff that was all great 2 years ago and not touching on innovations and technological leaps that have happened since then. I also think the research will come in handy regarding the quizzes, midterm and final project because it will help everyone become more familiar with the terminology and strategy – especially in terms of real-world examples. And by having students look up what they’re interested about, it doesn’t all get pigeonholed into stuff ‘I’ find interesting and we all get a much broader spectrum to discuss.


I will email and text everyone ASAP with updated information regarding the Mobile Meetup next Wednesday. For now, I’m anticipating it will happen, in which case you can attend for extra credit, or just meet everyone back at the classroom at 7pm.


  • GET THE BOOK : Are you having trouble getting the book? The Bookstore asks that you stop in and fill out a form requesting a copy, so they can contact you as soon as the books come in. If you cannot get the book through the bookstore, please order it online from
  • EMAIL ME : If you haven’t emailed me yet – do it ASAP.
  • SUBSCRIBE : If you haven’t signed up for the Remind group – do that ASAP as well.
  • READ : Chapters 7-8
  • RESEARCH : A mobile technology/marketing news article you found interesting and bring it to class – I will choose several people at random to share.
  • QUIZ : We will have a quiz that includes questions related directly to Chapters 1-4 on Wednesday September 17th (NOT on Sept 10th as the syllabus outlined previously), so be sure to obtain a copy of the book and do the homework readings ASAP. Please ask me ASAP if you have any trouble understanding the terms or concepts the book presents.

Class Notes : Sept 3

20m : Emails : What you want to get out of this class, Question/Answer related to the reading and supplemental insights/lecture

Thank you to everyone who emailed me their answers to my question “What do you want to get out of this class?” If you haven’t yet, please email me – I will be communicating class information/announcements through email and the Remind group.

Examples of answers some students sent me :

  • Promoting businesses/PR with apps and not just social media
  • Mobile Marketing Strategy – mobile marketing campaigns, mobile marketing options
  • How websites work, how to design them
  • Media relations
  • How to use mobile for more than just games/entertainment

30m : Share News Stories, Apps

We discussed several great news stories, such as how OK Cupid got slammed for intentionally poisoning their own system by matching incompatible opposite people to hype their service and get people to pay for more services, how a restaurant found out it’s patrons didn’t like the idea of having charging stations at their tables, and the pros and cons of having mobile media involved in that sphere, Instagram’s new Hyperlapse feature, and Apple has a big announcement next Tuesday – rumors of an iPhone 6 and an iWatch are rampant.

10m : Discuss Chapter 1

Chapter 1

6 Ways to learn about mobile marketing and begin using it to grow your sales and revenues quickly.

1. Become a Mobile Marketing Power User

Use the technology and as you’re using apps and websites on your mobile devices, pay attention to when and how you’re being sold-to.

If you aren’t aware of how ads follow you across websites and mobile, learn about how cookie-tracking is used by major ad content networks to serve you personalized ads that follow you across the web.

Also – be aware of “filter bubbles”

10m : BREAK

30m : Discuss Chapters 1-4

2. Setup and launch your mobile website

banksy-the-bad-artists-imitate-the-great-artists-steal-700x7183. Analyze how the Fortune 500 are using mobile marketing

(See also Chapter 2)

Good artists copy, great artists steal.

Investigate your competition!

4. Register your business on Location-based services

Foursquare, Yelp, Google Local


paidsrcpizzapaidsrcadwords 5. Run a Mobile Paid Search Campaign

Mobile paid search ads are text ads that show up when you surf the web on a mobile device (yes, you can target mobile surfers many ways - screen-size or user-agent detection, etc.).

  • Make your ad appeal to people on-the-go
  • Make sure your ads click through to a mobile-optimized landing page.
  • Make sure your ads target immediate needs.
  • Broaden the scope of the keywords you select – such as “locations”, “emergency” and “24 hour”

yelp-mobile-display-adcampbellsiad6. Run a Mobile Display Campaign

Image-based ad banners on websites and in apps iAd (Apple), AdMob (Google)

Chapter 2

How the Fortune 500 use Mobile Marketing

Have any of you actually interacted with any of the examples given in the book? What other mobile marketing campaigns have you actually interacted with? Have you ever had a negative experience with a mobile marketing campaign?

Chapter 3

Think about how and where you use your mobile device – usually it’s in conjunction with other things like watching TV, shopping, visiting family or friends, sitting in this class – but hopefully never while driving or operating heavy machinery or while intoxicated or emotional.

Now think about your ideal experience with a brand on mobile : it’s probably relevant, targeted, timely, interesting, engaging, informative, strong incentive, sharable, not slow, not intrusive or hijackish, not a broken experience (does not fit the screen real-estate or does not lead to a relevant action).

How to successfully use mobile marketing to engage consumers with your business or brand

  1. Set a goal – what do you want to accomplish in approximately 2 seconds?
  2. Pinpoint your target and how they use their mobile device – do they use it for entertainment or business?
  3. Use a compelling CTA (Call-to-Action) – TELL users what you want them to do.
  4. Minimize page components – Load-time is a critical factor!
  5. Encourage sharing and make it easy to do.
  6. Consider interactivity : click/text to – call, request sample or additional info, enter a contest or vote, locate closest retail outlet (appeals to instant gratification), receive discount or coupon, download content.

Use different devices to your advantage

Nielsen survey : 40% of tablet users use them while watching TV. They watch videos and read books, are more accepting of ads and are more likely to purchase after viewing an ad than are users on smartphones or other devices.

Chapter 4

uxhierarchyPeople buy products for emotional reasons, then rationalize their purchase with logic. This pairs well with the User Experience Hierarchy of Needs – used to gauge interfaces and products to improve upon them and make them more desirable and likable.

UX Hierarchy of Needs (PDF) : creating-pleasurable-interfaces

Review the terminology – it will show up on the first quiz!

30m : Video : The Greatest Story Ever Told – Part 2


  • GET THE BOOK : Are you having trouble getting the book? The Bookstore sent in an order for them yesterday, and asks that you stop in and fill out a form requesting a copy, so they can contact you as soon as the books come in. The books they ordered should be in within a couple of days. If you cannot get the book through the bookstore, please order it online from
  • EMAIL ME : If you haven’t emailed me yet – do it ASAP.
  • SUBSCRIBE : If you haven’t signed up for the Remind group – do that ASAP as well.
  • READ : Chapters 5-6
  • WATCH : Videos : TED Talk – Eli Pariser – Beware Online Filter Bubbles and The Greatest Story Ever Told – Part 2 (See both above)
  • RESEARCH : a mobile technology/marketing news article you found interesting and bring it to class – I will choose several people at random to share.
  • QUIZ : We will have a quiz that includes questions related directly to Chapters 1-4 on Wednesday September 17th (NOT on Sept 10th as the syllabus outlined previously), so be sure to obtain a copy of the book and do the homework readings ASAP. Please ask me ASAP if you have any trouble understanding the terms or concepts the book presents.

Class Notes : Aug 27


  1. Name
  2. Hometown
  3. What is one way mobile technology has impacted your life – positive or negative? Try not to repeat what someone else has already offered.

30m : Review the syllabus, answer questions

10m : BREAK

10m : Homework Assignments : Research 1 article on mobile technology/marketing, email me what you want to get out of this class.

30m : Video : The Greatest Story Ever Told Part 1

10m : BREAK

15m : Discussion about the video/history of computing.

Commodore_Vic_20_William_Shatner_AdvertisementA few highlights from our discussion :

We discussed the first computers we worked on – mine was the Commodore Vic 20, others used the first IBMs or Macintosh.

The comparison of the hard drive from the 80s (weighed 250kg and stored 250MB, or about 1/3 of a CD) to a 250MB Micro SD card that fits in your digital camera was enlightening in terms of how technology has gotten smaller and cheaper (also see Moore’s Law :’s_law)

Konrad Zuse, inventor of the computer, was very frank in his interview and admitted he created it because he was lazy and wanted to figure out a way to make machines do tedious work.

Before transistors were invented, ENIAC was run by huge numbers of vacuum tubes that kept blowing out and having to be replaced, sometimes as often as every few minutes. To change a program on ENIAC took the team days to complete. Today, changing a program is as easy as a double-click or tap.

In the early 1970s, Xerox failed to capitalize on the revolutionary ideas of the GUI (Graphical User Interface) and the mouse, not to mention the personal computer. Steve Jobs and Apple later used those ideas to build personal computers and create the Macintosh operating system. Apple also convinced a skeptical public of the power of personal computers with the introduction of the spreadsheet software, VisiCalc (on the Apple II).


Mentioned : Pirates of Silicon Valley – Somewhat accurate, but also fictional portrayal of the rivalry between Steve Jobs and Bill Gates

15m: AMA : Marketing and Technology


  • GET THE BOOK : See the syllabus for details
  • READ : Chapters 1-4
  • WATCH : Video : The Greatest Story Ever Told Part 1 - (see above)
  • RESEARCH : a mobile technology/marketing news article you found interesting and bring it to class – I will choose several people at random to share.
  • EMAIL : me from your email account – What do you want to get out of this class?
  • SUBSCRIBE : If you haven’t signed up for the Remind group – do that ASAP as well.